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Author / WWW | Name / Download | Plugin Type |
Pterodon, Ltd. | Vietcong Exporter v1.0 299 KB |
Import / Export |
Compiled / Description | ||
28.04.2004 This set of plugins allows you to create terrains and textures for Vietcong using Max. |
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Author / WWW | Name / Download | Plugin Type |
Virtools SA | Virtools Exporter v3.5.0.52 9.11 MB |
Import / Export |
Compiled / Description | ||
21.03.2006 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. |
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Author / WWW | Name / Download | Plugin Type |
Virtools SA | Virtools Exporter v4.1.0.80 9.53 MB |
Import / Export |
Compiled / Description | ||
30.10.2008 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 4.1, 4.0 and 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. |
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Author / WWW | Name / Download | Plugin Type |
Electronic Arts | W3D Exporter v1.0.7.1 32 MB |
Import / Export |
Compiled / Description | ||
17.08.2006 Part of the Mod SDK, this plugin allows Max to export models in the *.w3d format used in the following games: The Battle for Middle-earth II, The Battle for Middle-earth, Command & Conquer Generals: Zero Hour, Command & Conquer Generals and Command & Conquer Renegade. |
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Author / WWW | Name / Download | Plugin Type |
Jerome Guinot | Wak Exporter v0.2.0 alpha 173 KB |
Import / Export |
Compiled / Description | ||
06.11.2007 Wak Exporter allows you to export a Max model to a simple 3D XML model format. At the moment, only the free realtime 3D tool Demoniak3D can load this format. |
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Author / WWW | Name / Download | Plugin Type |
Sim Ops Studios, Inc. | Wild Pockets Exporter v1.0 1.55 MB |
Import / Export |
Compiled / Description | ||
11.07.2009 This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include: - Textures and models are automatically packaged together during export - Direct export of bump / normal maps without manual intervention - Support for collision editing - Lets you control physics properties and other game behaviors |
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Author / WWW | Name / Download | Plugin Type |
WildTangent | WildTangent Exporter v2.4.0.6 1.1 MB |
Import / Export |
Compiled / Description | ||
24.07.2004 Exports scenes and animations to an HTML file which can be viewed using the WildTangent Web Driver 3D browser plugin. |
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Author / WWW | Name / Download | Plugin Type |
Microsoft / Quest3D | X-file Exporter v3.01 75 KB |
Import / Export |
Compiled / Description | ||
31.10.2003 An updated version of the Microsoft exporter which fixes issues with exporting UV coordinates, surface names, crashes and flipping the Y and Z axes. |
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Author / WWW | Name / Download | Plugin Type |
David Arendash | X3D Exporter v1.0 alpha 253 KB |
Import / Export |
Compiled / Description | ||
21.04.2005 Based on the Mark Callow VRML exporter, this plugin exports to the X3D (VRML3) format. Features include: - Backward-compatible with VRML97 scenes and helpers - Classic VRML encoding and XML encoding flavors of X3D - Multi-texture support - diffuse, self-illum (shadows), and bump (normals) - More DEF's, notably on Inlines, ImageTextures, and others - Some bug fixes, including memory leaks and crashers - Can create a LoadSensor |
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Author / WWW | Name / Download | Plugin Type |
Media Machines | X3D Exporter v2.0 216 KB |
Import / Export |
Compiled / Description | ||
21.08.2006 Exports scenes from Max for use in the real-time Web 3D application Studio 2.1 or the real-time viewer Player 2.1. Based on the Mark Callow VRML exporter, it has the following features: - Backward-compatible with VRML97 scenes and helpers - Classic VRML encoding and XML encoding flavors of X3D (VRML97 is NOT there) - Multi-texture support - specifically: diffuse, self-illumination (as shadows), and bump (as normals) - More DEF's, notably on Inlines, ImageTextures, and others - Some bug fixes, including memory leaks and crashers, that were in the VRML97 exporter - Can create a LoadSensor (which currently does nothing, but IS accessible via SAI) |